Deadlines/Brief

Music videos are so 80s/90s, right? They belong with the era when MTV screened wall-to-wall vids instead of 'reality' TV? Try telling that to the millions who bought Gangnam Style; were they really simply loving the music? 1.6bn (and still climbing) have viewed the video on YT, not to mention the many re-makes (school eg, eg2), viral ads + celeb link-ups (even political protest in Seoul) - and it doesn't matter how legit it is, this nightmare for daydream Beliebers is making a lot of money, even from the parodies + dislikes. All this for a simple dance track that wouldn't have sounded out of place in 1990 ... but had a fun vid. This meme itself was soon displaced by the Harlem Shake. Music vids even cause diseases it seems!
This blog explores every aspect of this most postmodern of media formats, including other print-based promo tools used by the industry, its fast-changing nature, + how fans/audiences create/interact. Posts are primarily written with Media students/educators in mind. Please acknowledge the blog author if using any resources from this blog - Mr Dave Burrowes

Showing posts with label Frith. Show all posts
Showing posts with label Frith. Show all posts

Monday, 17 September 2018

CONVENTIONS RESEARCH + BLOGGING in 10 categories

(TBC) I've previously provided an extensive list of themes to consider, with notes on each of these. Having reviewed these, I've come up with a more streamlined list of 10, combining these and some additional aspects. These will help you evidence research/analysis/applied understanding of all 3 CIA (Conventions, Industry, Audience) and go a long way to preparing for your 4 evaluation Qs.

You can gather and build your research through any combination of posts so long as this eventually includes posts titled:
GENERAL CONVENTIONS1: Lyrics/visuals; Narrative 
GENERAL CONVENTIONS2: Genre characteristics
GENERAL CONVENTIONS3
Intertextuality + postmodernism   
GENERAL CONVENTIONS4Representations 
GENERAL CONVENTIONS5: Cinematography + Editing
GENERAL CONVENTIONS6
UGC
GENERAL CONVENTIONS7Alt vids
GENERAL CONVENTIONS8Distribution, social
GENERAL CONVENTIONS9Branding/promo package 
GENERAL CONVENTIONS10Possible influences SUMMARY
That's 10 research themes. For each one you need to indicate ideas/aspects you've seen that might influence your work (and then sum this up).
1-5 are conventions focused (+ incorporate Goodwin's 6 conventions), 6-9 go further into industry and audience, and 10 is simply an overall summary of which points are more likely to be reflected in your idea.

You will have some posts, including from class and homework, on individual videos, titling like this:
GENERAL EG1Artist 'Track Title' (year) 
This phase of pre-production is to help inform your initial pitch development. You will repeat the process with a similar list for GENRE conventions research.


Wednesday, 26 October 2016

Artist Case Study


However far from the existing image (brand) of your artist your own ideas are, you do need to evidence your awareness of this, and the research steps taken to inform yourself. You need to consider and provide info on such aspects as:
  1. are they signed to an Indie or major record label?
  2. considered a global artist or just UK or US success?
  3. what record, if any, of chart success?
  4. are they associated with any particular eras (eg the 80s)?
  5. what genre/s do they work in?
  6. who would be their core target audience, and consider any possible secondary audience/s?
  7. are there 'leitmotifs' (common themes, symbols) in their videos, and perhaps lyrics?
  8. provide a synopsis of their career
  9. are there particular directors they work with? do these bring their own styles?
  10. research some reviews of their videos, including YT user comments
  11. comment on the media language and editing used
  12. do they have any social media presence (consider how significant; the branding etc)?
  13. can you find UGC (fan art, fan-made videos, lyric videos etc)?
What you can find will obviously vary depending on the status and longevity of your act. You should consider the longer list above, but here are core elements you should evidence research into and consideration of - you could split this into multiple posts with a main summary post:

BRIEF HISTORY + MEDIA PROFILE
Major releases, successes, landmark dates - don't copy/paste huge reams from Wikis. Do hyperlink/credit all sources.
Overlapping with research into target audience, sum up their media profile: what sort of media do they appear in? do they get a favourable response? does this vary by media type/audience? Make sure you suitably illustrate such points.

Tuesday, 27 September 2016

PITCHING your proposed coursework track

Former Pres. Bush, son of a pitch... Aiming right I see
IN THIS POST:
Updated May 2015.
  • KEY ELEMENTS OF A GOOD PITCH
  • DURATION AND DELIVERY/FORMAT
  • PAST EXAMPLES OF PITCH VIDEOS
  • LIST OF POINTS TO ADDRESS
  • TREATMENTS + OTHER FRAMEWORKS FOR INITIAL NOTES
  • CROWDFUNDING PITCHES
You'll find there are multiple guides to pitching on this blog and other DB blogs. I'm aiming to make this a straightforward but comprehensive guide.

Wednesday, 3 February 2016

CONVENTIONS Links - points - playlist: videos I've blogged on

NB: Some highly controversial videos are listed, including 'explicit' versions; some descriptions also contain some strong language.


See this post for some quick links on useful videos to consider.

As I've discussed analysed a great many videos, the list below is partial. The initial order reflects the order from the video below, with the 1st 20 selected to highlight some of the very, very many themes when considering not just conventions of but also reception for music videos. Most can be found in a playlist too - a great way to expose yourself to a wider range of videos than you are likely to be familiar with!!!

More details after the list, but the 20 videos featured in the video (several times more in the playlist) are:

  1. Morbid Angel - Existo Vulgore (2012) 
  2. Sepultura - Ratamahatta (1996) 
  3. PIXIES - Velouria (1990) 
  4. Sinead O'Connor - Nothing Compares to You (1990) 
  5. Miley Cyrus - Wrecking Ball (Terry Richardson, 2013)
  6. Miley Cyrus - Wrecking Ball (ChatRoulette, 2013)
  7. Baauer - Harlem Shake (2012) [this is a '10 best of' montage
  8. Depeche Mode - It's No Good (Anton Corbijn, 1997)
  9. Weezer - Buddy Holly (Spike Jonze, 1994)
  10. Guns n'Roses - November Rain (1992)
  11. Bjork - Crystalline (Anton Corbijn, 2013)
  12. Sepultura - Refuse, Resist (1994)
  13. Megadeth - Wake Up Dead (1986)
  14. Pixies - Bagboy (Lamar + Nik, 2013) 
  15. Daft Punk - Da Funk (Spike Jonze, 1995)
  16. Rihanna - Pour It Up (Vincent Haycock, 2013) (EXPLICIT tag)
  17. Fragma - You Are Alive (2001)
  18. Guns n'Roses - Welcome to the Jungle (1987)
  19. Robin Thicke - Blurred Lines (Diane Martel, 2013) [parody]
  20. Lily Allen - Hard Out Here (Christopher Sweeney, 2013) 



Morbid Angel - Existo Vulgore (2012) [post]
You do need to know the conventions ... but there is much more scope to challenge them than with, say, film, as videos like this, and the following Sepultura example, demonstrate. Rammstein and Rage Against the Machine have also produced examples I've blogged on, bringing Snow White and the Beach Boys into the extreme metal genre.


Sepultura - Ratamahatta (1996) [animated] [post]
A great example of turning conventions and expectations on their heads, this is an animated video by the Brazilian hardcore thrashers! You should also take from this that inspiration can come from anywhere, including music genres (and other media, as with Morbid Angel) you may not be a fan of! [Wiki]

Here's a bonus, highly countertypical further example: old-school (these guys were well established pioneers when I was still at school!) death metallers Obituary, who for their latest single have turned to Flash-animation and a Scooby-Doo style cartoon ... be advised though: it is, nonetheless, gory. You can read about it and watch it here.

PIXIES - Velouria (1990) (one-take video) See Wiki and my posts on this.

Wednesday, 30 March 2011

Characteristics of a Music VIdeo

I've copied this across from another blog: http://asanda2mediastudies.blogspot.com/2008/08/characteristics-of-music-video.html


Listen to this article. Powered by Odiogo.com

Characteristics of Music Video


Ultimately we will advocate using cultural models for the rhetorical analysis of music video. To fully understand how a cultural model facilitates rhetorical criticism of music video, it is first necessary to explore the unique features of the genre. Music, particularly rock, has always had a visual element. The album cover, the "look" a band strived for in performance, concert staging, and promotional publicity have all helped create a visual imagery for rock (Goodwin, 1992). The use of video to stimulate album sales and the birth of MTV as a continuous outlet for viewing simply served to enhance the visual potential present in rock.

Viewers typically do not regard the music video as a commercial for an album or act. Aufderheide (1986) describes the connection of viewer to video."With nary a reference to cash or commodities, music videos cross the consumer's gaze as a series of mood states. They trigger nostalgia, regret, anxiety, confusion, dread, envy, admiration, pity, titillation--attitudes at one remove from the primal expression such as passion, ecstasy, and rage. The moods often express a lack, an incompletion, an instability, a searching for location. In music videos, those feelings are carried on flights of whimsy, extended journeys into the arbitrary." (p. 63)

That music videos present compelling mood states that may claim the attention of the viewer is not a matter of happenstance.
Abt (1987) states that "directors of videos strive to make their products as exciting as the music. In the struggle to establish and maintain a following, artists utilize any number of techniques in order to appear exotic, powerful, tough, sexy, cool, unique" (p. 103). Further, Abt indicates a video must compete with other videos.

"They must gain and hold the viewer's attention amidst other videos; help establish, visualize, or maintain the artist's image; sell that image and the products associated with it; and perhaps, carry one or several direct or indirect messages . . ." (p. 97).

Music videos may be further characterized by three broad typologies: performance, narrative, and conceptual (Frith, 1988).
These types describe the form and content selected by the director or artist to attract viewers and to convey a direct or indirect message.

Performance videos, the most common type (Frith1988) feature the star or group singing in concert to wildly enthusiastic fans. The goal is to convey a sense of the in-concert experience. Gow (1992) suggests "the predominance of performance as a formal system in the popular clips indicates that music video defines itself chiefly by communicating images of artists singing and playing songs" (pp. 48-49). Performance videos, especially those that display the star or group in the studio, remind the viewer that the soundtrack is still important. "Performance oriented visuals cue viewers that, indeed, the recording of the music is the most significant element" (Gow, 1992, p. 45).

A narrative video presents a sequence of events. A video may tell any kind of story in linear, cause-effect sequencing. Love stories, however, are the most common narrative mode in music video. The narrative pattern is one of boy meets girl, boy loses girl, boy gets girl back. Action in the story is dominated by males who do things and females who passively react or wait for something to happen (Schwichtenberg, 1992).Conceptual videos rely on poetic form, primarily metaphor (Frith, 1988). The conceptual video can be metaphysical poetry articulated through visual and verbal elements. "These videos make significant use of the visual element, presenting to the eye as well as the ear, and in doing so, conveying truths inexpressible discursively" (Lorch, 1988, p. 143). Conceptual videos do not tell a story in linear fashion, but rather create a mood, a feeling to be evoked in the experience of viewing (Frith, 1988).

Conceptual videos contain the possibility for multiple meanings as the metaphor or metaphoric sequence is interpreted by the viewer.
"Thus the metaphorical relations between images structured according to musical and visual rhymes and rhythms play a suggestive role in soliciting multiple meanings from us, the viewers/listeners, that resonate with our experience--something we can feel and describe" (Schwichtenberg, 1992 p. 124).

A given music video may actually have elements of more than one category. Goodwin (1992), in describing Madonna's videos, suggests that the essential narrative component of a music video is found in its ability to frame the star, "star-in-text," as all Madonna's videos seem to do. A story exists solely for its ability to create, or in Madonna's case recreate, the star's persona. This blending of elements can also enable a type of music such as rap to have cross-over appeal to a wider audience.Although we may profitably interpret the message potential of music video using these three categories as a basis for content analysis, certain limitations exist if we remain on that path. "Analysts of music video narrative have been all too eager to freeze the moment and study videos shot by shot, but here the problem is that this generates not too much but too little knowledge, because the individual narrative is highly intertextual" (Goodwin, 1992 p. 90).

As a blend of video technique and imagery from film and television, music video offers us a new perceptual agenda by providing allusions to and incorporations of old iconic imagery from film, allowing us to reconstitute the pieces of the 20th century information explosion (Turner, 1986). The brevity of the music video has created a new grammar of video technique particular to this miniscule video form.

"Visual techniques commonly employed in music videos exaggerate . . . Interest and excitement is stimulated by rapid cutting, intercutting, dissolves, superimpositions, and other special effects, that taken together with different scenes and characters, make music videos visually and thematically dynamic." (Abt, 1987 pp. 97-98)

Born of an amalgam of commercialism, television, and film, for the purpose of selling rock albums, music videos frequently employ well-established verbal and visual symbols in telling a story or making a point. If no such symbols exist, music videos coin their own which, given the ubiquity of the medium, quickly find their way into the vernacular.How then to best understand the rhetorical properties that such a media form has for the audience? Schwichtenberg (1992) suggests that what critics should consider "is how music videos are woven into a complex cultural context that includes performers, industries, and diverse audiences who attribute a wide variety of meanings to the music and visuals" (p. 117).

These characteristics suggest that the most methodologically appropriate approach to understanding how music videos might function as rhetoric is to view them as cultural acts, intertextually located in the viewer's own experience. We define culture, with a little help from Bruce Gronbeck (1983), as a complex of collectively determined sets of rules, values, ideologies, and habits that constrain rhetors and their acts. This complex leads a society to generate meaning through various message forms to establish a series of societal truths. The extent to which any form of communication such as a music video plays a part in the process of truth-making is what the rhetorical critic attempts to discover through criticism.

Karyn Charles Rybacki and Donald Jay Rybacki Northern Michigan University