Deadlines/Brief

Music videos are so 80s/90s, right? They belong with the era when MTV screened wall-to-wall vids instead of 'reality' TV? Try telling that to the millions who bought Gangnam Style; were they really simply loving the music? 1.6bn (and still climbing) have viewed the video on YT, not to mention the many re-makes (school eg, eg2), viral ads + celeb link-ups (even political protest in Seoul) - and it doesn't matter how legit it is, this nightmare for daydream Beliebers is making a lot of money, even from the parodies + dislikes. All this for a simple dance track that wouldn't have sounded out of place in 1990 ... but had a fun vid. This meme itself was soon displaced by the Harlem Shake. Music vids even cause diseases it seems!
This blog explores every aspect of this most postmodern of media formats, including other print-based promo tools used by the industry, its fast-changing nature, + how fans/audiences create/interact. Posts are primarily written with Media students/educators in mind. Please acknowledge the blog author if using any resources from this blog - Mr Dave Burrowes

Showing posts with label daft punk. Show all posts
Showing posts with label daft punk. Show all posts

Saturday, 19 October 2013

Will Internet kill creativity?

[NB: this post contains strong language quoted from a Thom Yorke interview]

IN BRIEF:
A series of high profile artists have expressed strong views on the business model of streaming sites such as Spotify: some (Thom Yorke, David Byrne) argue its grossly unfair to artists, who receive very, very little even for huge international hits; others (Dave Stewart, Dave Allen) argue they offer promotion and that we should accept this is what the market and today's consumers, who prefer 'renting' to purchasing, want, and that the music business as it currently is is no more 'worthy' than others like the travel industry which have been 'disrupted' and transformed by new media.
There have been a spate of major names in the music biz recently speaking out about what they perceive as the inequities of the record industry, specifically the new streaming services (particularly Spotify), arguing that their revenue isn't reaching artists. Here's an excerpt from a lengthy diatribe/considered attack (which do you think?) from Talking Heads' David Byrne, an artist well known for experimenting with digital technologies:
Many article comments disagreed with Byrne
The amounts these services pay per stream is miniscule – their idea being that if enough people use the service those tiny grains of sand will pile up. Domination and ubiquity are therefore to be encouraged. We should readjust our values because in the web-based world we are told that monopoly is good for us. The major record labels usually siphon off most of this income, and then they dribble about 15-20% of what's left down to their artists. Indie labels are often a lot fairer – sometimes sharing the income 50/50. Damon Krukowski (Galaxie 500, Damon & Naomi) has published abysmal data on payouts from Pandora and Spotify for his song "Tugboat" and Lowery even wrote a piece entitled "My Song Got Played on Pandora 1 Million Times and All I Got Was $16.89, Less Than What I Make from a Single T-shirt Sale!" For a band of four people that makes a 15% royalty from Spotify streams, it would take 236,549,020 streams for each person to earn a minimum wage of $15,080 (£9,435) a year. For perspective, Daft Punk's song of the summer, "Get Lucky", reached 104,760,000 Spotify streams by the end of August: the two Daft Punk guys stand to make somewhere around $13,000 each. Not bad, but remember this is just one song from a lengthy recording that took a lot of time and money to develop. That won't pay their bills if it's their principal source of income. And what happens to the bands who don't have massive international summer hits?

Wednesday, 16 October 2013

Prankvertising

A neologism for you all: PRANKVERTISING:
With brands finding it increasingly difficult to advertise effectively via traditional channels, publicity-whoring techniques such as prankvertising are gaining traction. Earlier this year, Thinkmodo, the ad agency behind the 'sNice stunt, promoted the crime thriller Dead Man Down by staging a (fake) murder in an elevator and filming people's reactions as the doors opened.
[, Prankvertising – a marketing heart-attacktic too far?, Guardian, 9.10.13, accessed online 15.10.13]
This group used a viral approach - see bot. left
Why blog on this under the guise of music video? Because advertising agencies, and music acts, were trailblazers in the use of viral-style videos, a trend now so mainstream that the X Factor ad break has been the source of one of the more successful virals, the rural rap selling dairy products.
Prankvertising - which raises serious ethical (and legal/health and safety) issues you'd need to address if considering this specific form - is just one form this has taken.
The main point for you here is that a spin-off, complementary or secondary, video project would be of benefit. Can you come up with an idea which fans could replicate and submit their own versions of, for use in a follow-up vid, a remake, a website-only version etc? Gillmor (2004), one of many influential web 2.0 theorists, has announced the "end of audience", denoting the smashing of the former divide between audience and producer.

Wednesday, 18 September 2013

Vinyl sales record goes to...

Perfect illustration of how the 'new media' age is not simply a narrative about digitised media formats: news that Daft Punk have become the biggest seller of vinyl in Amazon's history (they launched in 1995). It's become increasingly common for bands (especially rock/Indie, but also pop) to issue limited editions of vinyl alongside CD and download, something that anyone considering a promo package should consider...
Daft Punk, fresh from breaking all sorts of records with their Get Lucky single, seem to be almost single-handedly reviving the vinyl music industry. Amazon has announced that the French duo's album Random Access Memories has become their best-selling vinyl LP of all time.
In fact, the DJs' latest LP isn't just the best-selling vinyl record of summer 2013: nobody has sold more vinyl copies since Amazon launched in 1995. Daft Punk top Amazon.co.uk's all-time vinyl bestseller list, followed by Adele, for 21, Amy Winehouse, for Back to Black, and David Bowie, who has two records in the all-time top 10. 

Monday, 17 December 2012

Daft Punk - TechnoLogic vid

ACT: DAFT PUNK
TRACK: TECHNOLOGIC
ALBUM: HUMAN AFTER ALL
YEAR: 2005
GENRE: HOUSE/DANCE-POP
AUDIENCE: 18-24+ (by now 15-34)
DIRECTOR: DAFT PUNK (3rd self-directed vid)



By 2005 Daft Punk were a major act, with massive worldwide singles and albums behind them and the backing of one of the world's biggest record labels, EMI (through their subsidiary label Virgin), to boot. This shows in the video: it may lack shot variety in large part, but the budget is there for all to see with the central robot figure an impressive hybrid of the Terminator and Chucky from the Child's Play franchise. The distinct horror overtones are something we might more easily associate with industrial music, which tends to display a strand of technophobia, and also points to a band willing to sacrifice daytime screenings to target their core, club-going 18-24/18-34 audience. It would be hard to see this getting airtime pre-watershed.

The layers of intertextuality don't stop with what appear to be straightforward horror/sci-fi film signifiers though: the track gained wide exposure through being sampled in a Busta Rhymes track (with Missy Elliott on vocals); the track was used for both an iPod ad and a Motorola phone ad, featured in top-rated teen drama The OC (which has a wide global following), in 2009 was featured in two separate car ads. As the track's Wiki further reports:
It is a playable track on the iOS games Tap Tap Revenge and Tap Tap Dance, and was sampled for the video game DJ Hero. In an episode of the TV show America's Best Dance Crew, crew Kaba Modern performed to a master mix of this song on February 7, 2008. "Technologic" was also featured in the game Dance Central 2.
What we also see is another Daft Punk trait: anonymising the duo in the act. The doll itself could act as a stand-in for the animations they did in the past, but we also get two futuristic guitar-playing characters, dressed like security men or police with their full-face dark helmets. Their movement is notably minimal and stiff.

Another really key feature is the link up between the vid and the stage set: the mysterious, enigmatic pyramids formed a centrepiece of the tour that was already ongoing when this video was released. As we've seen, since 2005 the change in the music business from a product-sales industry to a live performance + merchandise + archive (long tail) sales industry has been pronounced, and this was an early indicator of a band that saw that change coming - as an act advertising iPods, a key driver of that drive, should!

The length of takes is quite remarkable, and perhaps an attempt to stand out from the crowd: its certainly counter-intuitive to have such a slow-paced video. Arguably the sheer splendour of their mise-en-scene, together with the impressive SFX, is doing the hard work for them, but it still seems odd and a little unsatisfying. Its not the only time we've seen this: the iconic Da Funk video featured many such long takes too.