Deadlines/Brief

Music videos are so 80s/90s, right? They belong with the era when MTV screened wall-to-wall vids instead of 'reality' TV? Try telling that to the millions who bought Gangnam Style; were they really simply loving the music? 1.6bn (and still climbing) have viewed the video on YT, not to mention the many re-makes (school eg, eg2), viral ads + celeb link-ups (even political protest in Seoul) - and it doesn't matter how legit it is, this nightmare for daydream Beliebers is making a lot of money, even from the parodies + dislikes. All this for a simple dance track that wouldn't have sounded out of place in 1990 ... but had a fun vid. This meme itself was soon displaced by the Harlem Shake. Music vids even cause diseases it seems!
This blog explores every aspect of this most postmodern of media formats, including other print-based promo tools used by the industry, its fast-changing nature, + how fans/audiences create/interact. Posts are primarily written with Media students/educators in mind. Please acknowledge the blog author if using any resources from this blog - Mr Dave Burrowes

Showing posts with label kickstarter. Show all posts
Showing posts with label kickstarter. Show all posts

Friday, 15 July 2016

Teaser video, VR, crowdfunding, fan engagement - Megadeth are exemplary

social media can be enigmatic...
IN THIS POST:  a quick look at some examples of how Megadeth, a band whose debut album was in 1985, use multiple platforms to engage with existing fans and seek new ones, generating media coverage along the way. Any music video producer can learn from their strategic approach. As I can't access FB + other sites while writing this, I've used limited examples, but you can always look further yourselves.




If you're producing a music video you really should seek to engage with an audience long before you've got to the final cut stage.

Blogging does that to some extent, but being active on social media (Instagram, Twitter, FB...), posting snippets and updates of what you've been doing, should be part of that mix, generating content for a website in turn.



Just as film has the trailer, so many artists are now creating their own (often put out on record company YouTube channels) trailers (see Slayer example on this blog) and even teasers, as with this example from Megadeth (featured in a popular e-zine; marketing involves a mix of social media and publications/channels - such content will typically generate lots of articles in magazines, e-zines, radio...):
Bing (yuck) results galore, showing the success of the strategy to generate attention

Megadeth are an act skilled in keeping a buzz going, over 30 years since their debut album - they're engaging with VR (and note the serializing of the feature too, drip-feeding segments):
Official Megadeth YT channel.


Friday, 8 May 2015

WEB 2.0 KICKSTARTER De La Soul Stakes is High ... $600k and rising

News that De La Soul, daisy age hip hoppers (currently on UK tour I see), have raised the 2nd highest figure ever by musicians on KickStarter. At over $600k its still only half of the highest ever ($1.2m), but unlikely to be topped anytime soon.


(Amanda Palmer’s controversial “loss leader” $1.2 million campaign still holds the #1 spot, and it’s hard to imagine anything topping that, especially given this New York Times piece about how Kickstarter donations are not safe investments.) With that money, De La are now free to avoid label concessions in putting together the album, and they tell The New York Times that they plan to use the money on recording the album, as well as on marketing, making videos, and maybe putting together a tour.




Monday, 17 November 2014

GENDER: Women less successful on Kickstarter?

Some useful data here in a survey reporting on the comparative levels of success of male/female Kickstarter appeals; females feature in none/1 of top ten most successful appeals across a range of media categories, and female teams fare significantly less well than male teams. However, the report also notes that females often look for smaller amounts (<$5k) and are just as successful in this limited range; females often look specifically to friend and family circles, potentially limiting the scale/ambition of appeals.

Saturday, 19 October 2013

CrowdFunding: Universal muscles in for vinyl reissues

Universal appeal? Ah, never mind
Crowdfunding is generally seen as one of the key means by which digitisation offers a democratisation of media production, enabling producers at any level to appeal directly to fans or investors (the line is often blurred) for funding for new projects, which might be a new game, album, film, app, etc.

I've blogged on this before, with many big-name artists and film-makers turning to this model for funding, generally offering promotional packages rather than financial returns for this funding - signed copies, chance to appear as an extra, extra tracks, deluxe packaging, etc.

So much for levelling the ground for the little guy: news comes of Universal's (rather smart to be fair) wheeze to take any risk out of the recent trend of re-releasing albums on vinyl, reflecting the steep increase* in vinyl sales (and the long tail theory). So, instead of taking a punt on which album to expensively re-press on vinyl, Universal instead put it to fans: if enough of you provide advance funding, we'll do it - advance publicity and sales in one go, and premium pricing to boot. Cynical, but smart.

*Vinyl sales doubled from 2012 to 2013, with David Bowie and Daft Punk releases amongst those seeing sales of the format soar.
 
Here's Sean Michaels on the story: