Another example of the infinite possibilities that exist for merchandising, and a novel way of making the audience feel a connection to the artist
http://www.metalsucks.net/2017/03/02/nine-inch-nails-make-dirt-now/
IN THIS POST: A breakdown of how to research websites, what to look for, and an example of an overall 16-step process, plus a list of some...
Another example of the infinite possibilities that exist for merchandising, and a novel way of making the audience feel a connection to the artist
http://www.metalsucks.net/2017/03/02/nine-inch-nails-make-dirt-now/
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| NB: the article contains strong language |
He has explored the latest on-stage hardware and in-studio techniques and has been eager to use cyberspace to give his fans an all-encompassing multimedia experience. Its pinnacle was 2007's Year Zero project, an apocalyptic concept album about a futuristic US dystopia run by the military and populated by drug-controlled surveillance slaves. Initially, Year Zero sounded about as sci-fi as an Oyster card. Then fans began finding hidden website URLs imprinted into their promotional T-shirts and USB sticks of coded static left in toilets at NIN gigs. These clues led them to a labyrinth of websites for fictional organisations such as the Bureau of Morality and the First Evangelical Church of Plano, all part of an ultra-elaborate alternate reality game. For two months Year Zero lit up the web, turning from a cloak-and-dagger internet lark into a concerted effort to rally real-life political protest. Complete immersion.
[17.9.12: added further quotes from David Byrne (Talking Heads) article at the bottom, which raise the pyschological impact of music consumption and fandom]This is a lengthy excerpt from a 2012 interview - NB: including some crude language - but one that's well worth perservering with. You should be able to find some great quotes that will help you to discuss the impact and effects of digitisation, and how the music biz has been transformed, with the album-centred financial model replaced by a mix of online (from Spotify, YouTube etc micropayments to pay-what-you-want offers to the increasingly central role of concert tickets and merchandise) and concert/merchandise revenue.
JP: And I’m wondering, what drove that decision? I certainly have my own opinions, but I’m no artist, you are. You make culture, and the rest of us are the ones that are lucky enough to hear it and make it mean something to us, so: Why did you choose to leave the infrastructure and the machine that allowed you to get to the point that you’re at where you could do the things that you’re doing?
TR: Well [pauses], that time would’ve been about two thousand…eight-ish, somewhere in that neighborhood, and, the true reality of that situation was: the record deal that we had signed years and years before had escalating advances based on the current state of the industry when that was negotiated. Meanwhile, the industry has collapsed,