Deadlines/Brief

Music videos are so 80s/90s, right? They belong with the era when MTV screened wall-to-wall vids instead of 'reality' TV? Try telling that to the millions who bought Gangnam Style; were they really simply loving the music? 1.6bn (and still climbing) have viewed the video on YT, not to mention the many re-makes (school eg, eg2), viral ads + celeb link-ups (even political protest in Seoul) - and it doesn't matter how legit it is, this nightmare for daydream Beliebers is making a lot of money, even from the parodies + dislikes. All this for a simple dance track that wouldn't have sounded out of place in 1990 ... but had a fun vid. This meme itself was soon displaced by the Harlem Shake. Music vids even cause diseases it seems!
This blog explores every aspect of this most postmodern of media formats, including other print-based promo tools used by the industry, its fast-changing nature, + how fans/audiences create/interact. Posts are primarily written with Media students/educators in mind. Please acknowledge the blog author if using any resources from this blog - Mr Dave Burrowes

Showing posts with label semiotics. Show all posts
Showing posts with label semiotics. Show all posts

Sunday, 8 April 2012

Eval Q1 Use of conventions

Also see Chief Examiner's guide 

This question provides an easy opportunity to elevate the level of your response using theories you'll need to engage with for exam Q1a/1b; have you thought of how you can discuss genre theories here for example?

Take a moment to consider carefully the question, and the very specific terms selected:

Q1: In what ways does your media product use, develop or challenge forms and conventions of real media products?
  • it's identical to a Q you answered for AS cwk!
  • you will need to make detailed comparisons between each of your productions and existing vids, digipaks, ads (and any TV shows etc you've also referenced as influences)
  • BUT its not just how you've reflected these conventions; you may have chosen to change, undermine, flip round some of these (perhaps countertypes in place of stereotypes for example) ... maybe even seek to take an established genre in a new direction
  • the word 'rules' is NOT used. 'Conventions' means commonly occurring; frequently seen - elements which when combined help an audience to identify the genre or type of media text. Many books + articles will discuss 'rules' of a genre; what they really mean is 'conventions' - if a genre stays completely rigid it will be doomed
  • [UPDATE, 2015] I suggest a 6-step structure below, but if you feel it will save time, you could simplify this by outlining format (basic conventions of music video; look at exam Q1b guide on Media Language, eg Goodwin v Vernallis) and genre conventions, discussing as you go how yours matches up or doesn't. Intertextuality is important too ... and that is a common element of music video media language.
  • This is the most semiotics-based of the four questions.
So, this Q boils down to: