Deadlines/Brief

Music videos are so 80s/90s, right? They belong with the era when MTV screened wall-to-wall vids instead of 'reality' TV? Try telling that to the millions who bought Gangnam Style; were they really simply loving the music? 1.6bn (and still climbing) have viewed the video on YT, not to mention the many re-makes (school eg, eg2), viral ads + celeb link-ups (even political protest in Seoul) - and it doesn't matter how legit it is, this nightmare for daydream Beliebers is making a lot of money, even from the parodies + dislikes. All this for a simple dance track that wouldn't have sounded out of place in 1990 ... but had a fun vid. This meme itself was soon displaced by the Harlem Shake. Music vids even cause diseases it seems!
This blog explores every aspect of this most postmodern of media formats, including other print-based promo tools used by the industry, its fast-changing nature, + how fans/audiences create/interact. Posts are primarily written with Media students/educators in mind. Please acknowledge the blog author if using any resources from this blog - Mr Dave Burrowes

Friday, 15 November 2013

Inside: Hollywood blurring audience/producer; are YOU?

'Social film': blurring audience/ad/producer divide
In time, we'll consider various web 2.0 theories that typically argue that the contemporary, highly interactive (as opposed to top-down, one way) web is seeing the traditional dividing line between audience/consumer and producer wither away. Concepts such as UGC (user-generated content) and fan-made videos (a key revenue source for YouTube and record labels, through the advertising attached to these) have become very mainstream. Viral campaigns also present ads as fictional or reality texts (including music videos, not just film/'reality' clips).

The fiasco of Snakes on a Plane showed that democratising and outsourcing creative work to an audience (in that case in an effort to create money-spinning buzz and awareness) can be a disaster, but we will most certainly see more and more of this. I've blogged elsewhere about examples of film production company Working Title's slick marketing campaign for films such as Tinker, Tailor, Soldier, Spy, which used online (spy-style) puzzles as part of multimedia campaign spanning supermarkets, posters and other such traditional fare with social media elements.

If you watch the short video below (3mins), ask yourself where the line is drawn here between audience and producer, and film and advertising (the title meshes with Intel's slogan, Intel inside), with the audience given chances to appear in the film and shape the script, whilst the blogs and other online videos and guides that sprang became part of the meta-text (a postmodern theory term).

Then ask yourself what use YOU are making of social media for producing your work. Have YOU used social media for...
  • casting?
  • initial genre/audience research through fan forums?
  • generating pre-release buzz through a company blog/FB/Twitter/Instagram (etc!)?
  • gaining audience feedback through any of the above (and YouTube/Vimeo of course)?
  • used tagging/labels in Blogger/YouTube etc to attract more hits to help with the above?
  • tried YouTube video responses/messages/comments to link to other film/video-makers?
  • designed a viral-style campaign element which helps to involve an audience and increase publicity/awareness?
  • generated and used a QR code as part of this?
  • generally considered options for direct audience involvement in/influence on your production?



This is the film Inside, which is itself a good example of the viral methods used by conglomerates these days to get through to ad-weary and wary consumers (Toshiba and Intel were behind this movie): IMDB, Wiki, links to their FB/website etc are in this article. They coined the term 'social film' for this approach.

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